Editing a runaround path

To adjust a runaround path, check Runaround (Item > Edit). The runaround path displays as a magenta outline. You can then edit the path as you would any Bézier object.

You can also change the types of the runaround path’s points and segments with the controls in the Measurements palette. To change a point from one type to another, use one of the following three buttons:

  • Symmetrical Point QuarkXpress icon symmetrical point Editing a runaround path: A symmetrical point connects two curved lines to form a continuous curve. The result is similar to a smooth point, but the curve handles always rest on a straight line through the point and are always equidistant from the point.
  • Smooth Point QuarkXpress icon smooth point Editing a runaround path: A smooth point connects two curved lines to form a continuous curve. The curve handles always rest on a straight line through the point, but they can be distanced independently.
  • Corner Point QuarkXpress icon corner point Editing a runaround path: A corner point connects two straight lines, a straight line and a curved line, or two noncontinuous curved lines. With curved lines, the corner point’s curve handles can be manipulated independently, usually to form a sharp transition between the two segments.

To change the character of a line segment, use one of the following buttons:

  • Straight Segment QuarkXpress icon straight segment Editing a runaround path: Makes the active segment straight.
  • Curved Segment QuarkXpress icon curved segment Editing a runaround path: Makes the active segment curved.
Note: You can also change point and segment types with the Style > Point/Segment Type submenu.
Parent topic: Using text runaround

Editing a runaround path